MUM 2007 - 6th International Conference on Mobile and Ubiquitous Multimedia


Keynote #1: Future Internet - in Search of a New Networking Paradigm

The talk will discuss the current state of the Future Internet Research, formulate key principles of the required new networking paradigm and the roadmap how to get there.

The most well-known Internet principle formulated by Dave Clark is the End-to-End principle postulating that the network should provide the simplest possible service and that value added services should be implemented in hosts that are connected to the network. In practice this principle has been abandoned long ago by introducing all kinds of middle boxes into the network. To recognize the existence of such boxes more recently Dave Clark formulated the Trust-to-Trust principle. This reflects the fact that the players present in networks are not all benevolent nor do they trust each other or wish to make it visible to others what they are doing and how. We believe that, as mission critical use of IP networks has become more and more important, fundamentally what has happened is that the IP protocol does not any more fulfill user requirements and that a new networking paradigm is needed.

Professor Raimo Kantola, Helsinki University of Technology, Finland

Professor Raimo Kantola started his career in Engineering at Nokia in 1980 where he worked in various positions on Switching System development, product marketing and research. In 1995, he was a member of the TINA coreteam at Bellcore. From 1996 Kantola has been a professor at the Helsinki University of Technology on Networking. His current research interests are the Future Internet, Carrier Grade packet networks and peer-to-peer applications. Prof Kantola holds an M.Sc in Applied Mathematics and Software Engineering from St.Petersburg Electrotechnical University (1981) and Doctor of Science in Technology from Helsinki University of Technology in Computer Science (1995).

Keynote #2: Immersive Mobile Media

Mobile multimedia is reaching to completely new horizons. While digital content has converged the next logical step is to offer new services and experiences that go far beyond what mobile multimedia capabilities offer today. Physical and virtual realities mix and merge and open new opportunities. New input and output technologies make experiences immersive - almost like being there. Technologies expand the capabilities beyond the device: offices, home, public spaces become smart with interoperable sensors and devices. Personal content will enable people to get services and experiences based on the context, location and preferences.
VP Petteri Alinikula, Head of Core Technology Research, Nokia

Dr. Petteri Alinikula has been with Nokia Research Center since 1993, when he was given an assignement to establish a new RF research group. Since then Petteri has held several management positions in Nokia. In his previous role as the Head of Strategic Research, Wireless Access Petteri worked closely with parties within Nokia to build a solid strategic research that directly impacted company's products and technologies. The research portfolio included challenging large scale research activities in radio systems, chip sets for selected systems, antennas, and power management concepts.

In January 2007 Petteri Alinikula was appointed Vice President, Nokia Research Center, where he is now responsible for the Core Technology Centers. Core Technology Centers focus on breakthrough technology research in interaction technologies, Internet, radio communications, and computation structures.

Petteri earned his Ph.D. in Electrical Engineering from Pennsylvania State University, USA in 1992 and Engineering Diploma in Radio Engineering from the Helsinki University of Technology in 1988. In 1997 he was a Visiting Scientist at the University of California at Santa Barbara.


Tutorial #1: Ambient Media and Beyond

Media evolved from media that can be described as integrated presentation in one form (multimedia). From multimedia, media evolved towards em bedding the consumer in a computer graphic generated synthetic world (virtual reality). From this point on, media evolved to the consumers directly exposed to the media in their natural environment, rather than computer interfaces (ambient media). In addition, media will be evolving towards a fully real/synthetic world undistinguishable from pure media integrating human capacity (biomedia or bio-multimedia) somewhere in the very far distant future.

The goal is to train and educate participants in new innovative service design for ambient multimedia. The course will cover potential and possibilities of this new multimedia field and its relation to other trends, such as ubicom, pervasive computation, affective computation, and tangible media. Specific key concepts of ambient media are developed based on various business case studies.

The "ambient way of thinking" in media technology enriches the world of media by the following principles:

  • automation - media are aggregated smartly by systems;
  • natural interaction - humans interact intuitively and naturally;
  • proactive - systems know human desires and act on their behalf;
  • emotional - systems recognize and express human emotions;
  • transparency - transparent and augmented access to content;
  • ubiquitous/pervasive - hardware and software disappear;
  • beyond push/pull - systems aggregate content, rather than humans
  • The course will give a comprehensive overview of the key ideas behind ambient intelligence, business and consumer trends, underlying technology, and new forms of potentially emerging media types.

    Instructor: Dr. Artur Lugmayr, Tampere University of Technology, Finland

    Dr. Artur Lugmayr describes himself as a creative thinker and his scientific work is situated between art and science. His vision can be expressed as to create media experiences on future emerging media technology platforms. He is pursuing his second doctorate at the School of Motion Picture, TV and Production Design in Helsinki, Finland. He is the head and founder of the New AMbient MUltimedia (NAMU) research group at the Tampere University of Technology (Finland) which is part of the Finnish Academy Centre of Excellence of Signal Processing from 2006 to 2011. The research group focuses on the development of smart spaces for media. He is currently preparing his second, invidually authored, textbook entitled "Ambient Media and Beyond" with Springer-Verlag in 2006. He chaired the ISO/IEC ad hoc group "MPEG-21 in broadcasting"; won the NOKIA Award of 2003 with the text book "Digital interactive TV and Metadata" published by Springer-Verlag in 2004; country representative of the Swan Lake Moving Image & Music Award; project proposal reviewer; invited keynote speaker for conferences; workshop organizer for conferences; reviewer for publications and book chapters; has contributed one book chapter and written over 25 scientific publications. He gained his scientific practical experience in Austria (University Linz, RISC), Finland (Tampere University of Technology, School of Motion Picture, TV, and Production Design) and Greece, where he participated in several research projects. He is the inventor of bio-multimedia - integrated human capacity and the MPEG- 21 based Digital Broadcast Item Model (DBIM). His passion in private life is to be a notorious digital filmmaker. More about him at and on

    Tutorial #2: Mobile Video Technologies and Applications
    We are all experiencing a changing landcaspe in mobile communications. This decade is of particular significance because Internet and multimedia applications are really becoming mobile. At the same time handheld devices are becoming more powerful and enable more and more applications and services. Digital content becomes more and more personal and the value of sharing content with others increases with time. We are in fact discovering new ways of creating, sharing and broadcasting media content. Visual content, such as pictures and video, is a very important part of our digital experience. This tutorial will cover the latest developments in Mobile Video Technologies, Applications and Services, with a snapshot of the research trends for the coming years. It is intended for an audience that goes from Ph.D. students to researchers and professionals in the area on Mobile Video.
    Instructor: Igor Curcio, Nokia Research Center, Finland

    Igor D.D. Curcio, born in Milan (Italy) in 1968, received the Laurea degree in Computer Science from University of Catania (Italy) in 1997. He worked nine years for several companies as a freelance software engineer, project manager and Information Technology educator. In 1998 Mr. Curcio joined Nokia where he is now Principal Member of Research Staff with the function of Senior Program Manager at Nokia Research Center. He has been active in several standardization organizations and been the PSM SWG Chair in 3GPP SA4 and Chair in a DLNA Task Force, other than contributing with about 200 standardization papers. Mr. Curcio holds five international patents and several pending patent applications. He is an ACM member since 1990 and today an IEEE Senior member. He has also published about 30 research papers in several areas. His current research areas include mobile video applications and services, such as streaming, conferencing, Mobile TV, P2P real-time media and home/automotive multimedia.

    Tutorial #3: Inspiring Mobile Phone Programming for Multimedia

    Learn how to easily turn your innovative ideas of mobile multimedia applications into working solutions. In this hands-on tutorial you will gain practical experience on how to easily program mobile applications with Python for S60.

    The mobile space and the internet are rapidly converging and modern mobile phones offer a large set of features including camera, sound, video, messaging, telephony, location, Bluetooth, Wifi, GPS, Internet access etc. Knowing how to program these features allows creating new types of applications that bring engaging experiences to users.

    Topics to be covered:
    1. Python S60 - a toolkit for innovating and rapid prototyping
    2. Python S60, demo examples (capabilities and limitations)
    3. GUI programming, SMS sending/receiving,
    4. Sound recording/playing, Midi, Text to speech
    5. Camera, 2D Graphics, 3D Open GL ES
    6. Keyboard key programming, Video playing
    7. Bluetooth: phone to phone, phone to computer
    8. Networking: File upload/download, Wifi
    9. Client-server applications

    Phones will be provided, but bring your own laptop (Mac, Windows, Linux).

    Recommended reading: Mobile Python: Rapid Prototyping of Applications on the Mobile Platform by Jürgen Scheible and Ville Tuulos.

    Instructor: Jurgen Scheible, University of Art and Design Helsinki, Finland

    Jürgen Scheible is a Researcher, a music and media artist. He is a doctoral student at the Media Lab, University of Art and Design Helsinki, where he runs the Mobile Hub, a prototype development environment for mobile client/server applications with a strong focus on artistic approaches and creative design. He spent several months in 2006 as a visiting scientist at MIT/CSAIL in Boston, worked previously for Nokia for 8 years. In 2006 and 2007 Jürgen was recognized as a Forum Nokia Champion for his driving vision to be a bridge builder between art, engineering and research. He is internationally active in teaching innovation workshops on rapid mobile application prototyping in academic but also professional settings e.g. at Stanford University, MIT, NTU Taiwan, Yahoo Research Berkeley, Nokia. In October 2007 his book "Mobile Python" is published by Wiley, bringing 'easy programming' of mobile phones to the creative communities. He was one of the ACM Computers in Entertainment Scholarship Award winners in 2006 and Best Arts Paper Award winner at ACM Multimedia 2005 conference. His research focuses on designing multimodal user interfaces for creating and sharing interactive artistic experiences.