Keynote #1: Future Internet - in Search of a New Networking Paradigm
The talk will discuss the current state of the Future Internet Research,
formulate key principles of the required new networking paradigm and the
roadmap how to get there.
The most well-known Internet principle formulated by Dave
Clark is the End-to-End principle postulating that the network should
provide the simplest possible service and that value added services
should be implemented in hosts that are connected to the network. In
practice this principle has been abandoned long ago by introducing all
kinds of middle boxes into the network. To recognize the existence of
such boxes more recently Dave Clark formulated the Trust-to-Trust
principle. This reflects the fact that the players present in networks
are not all benevolent nor do they trust each other or wish to make it
visible to others what they are doing and how. We believe that, as
mission critical use of IP networks has become more and more important,
fundamentally what has happened is that the IP protocol does not any
more fulfill user requirements and that a new networking paradigm is
Professor Raimo Kantola, Helsinki University of Technology, Finland
Professor Raimo Kantola started his career in Engineering at
Nokia in 1980 where he worked in various positions on Switching System
development, product marketing and research. In 1995, he was a member of
the TINA coreteam at Bellcore. From 1996 Kantola has been a professor at
the Helsinki University of Technology on Networking. His current
research interests are the Future Internet, Carrier Grade packet
networks and peer-to-peer applications. Prof Kantola holds an M.Sc in
Applied Mathematics and Software Engineering from St.Petersburg
Electrotechnical University (1981) and Doctor of Science in Technology
from Helsinki University of Technology in Computer Science (1995).
Keynote #2: Immersive Mobile Media
Mobile multimedia is reaching to completely new horizons. While digital
content has converged the next logical step is to offer new services and
experiences that go far beyond what mobile multimedia capabilities offer
today. Physical and virtual realities mix and merge and open new opportunities.
New input and output technologies make experiences immersive - almost like
being there. Technologies expand the capabilities beyond the device: offices,
home, public spaces become smart with interoperable sensors and devices.
Personal content will enable people to get services and experiences based
on the context, location and preferences.
VP Petteri Alinikula, Head of Core Technology Research, Nokia
Dr. Petteri Alinikula has been with Nokia Research Center since 1993, when he
was given an assignement to establish a new RF research group. Since then
Petteri has held several management positions in Nokia. In his previous role
as the Head of Strategic Research, Wireless Access Petteri worked closely
with parties within Nokia to build a solid strategic research that directly
impacted company's products and technologies. The research portfolio included
challenging large scale research activities in radio systems, chip sets for
selected systems, antennas, and power management concepts.
In January 2007 Petteri Alinikula was appointed Vice President, Nokia Research
Center, where he is now responsible for the Core Technology Centers. Core
Technology Centers focus on breakthrough technology research in interaction
technologies, Internet, radio communications, and computation structures.
Petteri earned his Ph.D. in Electrical Engineering from Pennsylvania State
University, USA in 1992 and Engineering Diploma in Radio Engineering from
the Helsinki University of Technology in 1988. In 1997 he was a Visiting
Scientist at the University of California at Santa Barbara.
Tutorial #1: Ambient Media and Beyond
Media evolved from media that can be described as integrated presentation in one form (multimedia).
From multimedia, media evolved towards em bedding the consumer in a computer graphic generated
synthetic world (virtual reality). From this point on, media evolved to the consumers directly exposed to
the media in their natural environment, rather than computer interfaces (ambient media). In addition,
media will be evolving towards a fully real/synthetic world undistinguishable from pure media integrating
human capacity (biomedia or bio-multimedia) somewhere in the very far distant future.
The goal is to train and educate participants in new innovative service design for ambient multimedia. The
course will cover potential and possibilities of this new multimedia field and its relation to other trends,
such as ubicom, pervasive computation, affective computation, and tangible media. Specific key concepts
of ambient media are developed based on various business case studies.
The "ambient way of thinking" in media technology enriches the world of media by the following principles:
automation - media are aggregated smartly by systems;
natural interaction - humans interact intuitively and naturally;
proactive - systems know human desires and act on their behalf;
emotional - systems recognize and express human emotions;
transparency - transparent and augmented access to content;
ubiquitous/pervasive - hardware and software disappear;
beyond push/pull - systems aggregate content, rather than humans
The course will give a comprehensive overview of the key ideas behind ambient intelligence, business and
consumer trends, underlying technology, and new forms of potentially emerging media types.
Instructor: Dr. Artur Lugmayr, Tampere University of Technology, Finland
Dr. Artur Lugmayr describes himself as a creative thinker and his scientific work is situated between art
and science. His vision can be expressed as to create media experiences on future emerging media
technology platforms. He is pursuing his second doctorate at the School of Motion Picture, TV and
Production Design in Helsinki, Finland. He is the head and founder of the New AMbient MUltimedia
(NAMU) research group at the Tampere University of Technology (Finland)
which is part of the Finnish Academy Centre of Excellence of Signal
Processing from 2006 to 2011. The research group focuses on the
development of smart spaces for media. He is currently preparing his
second, invidually authored, textbook entitled "Ambient Media and
Beyond" with Springer-Verlag in 2006. He chaired the ISO/IEC ad hoc group
"MPEG-21 in broadcasting"; won the NOKIA Award of 2003 with the text
book "Digital interactive TV and Metadata" published by Springer-Verlag in
2004; country representative of the Swan Lake Moving Image & Music Award; project proposal reviewer;
invited keynote speaker for conferences; workshop organizer for conferences; reviewer for publications
and book chapters; has contributed one book chapter and written over 25 scientific publications. He
gained his scientific practical experience in Austria (University Linz, RISC), Finland (Tampere University of
Technology, School of Motion Picture, TV, and Production Design) and Greece, where he participated in
several research projects. He is the inventor of bio-multimedia - integrated human capacity and the MPEG-
21 based Digital Broadcast Item Model (DBIM). His passion in private life is to be a notorious digital
filmmaker. More about him at http://www.lugy.org and on http://www.cs.tut.fi/sgn/namu.
Tutorial #2: Mobile Video Technologies and Applications
We are all experiencing a changing landcaspe in mobile communications.
This decade is of particular significance because Internet and
multimedia applications are really becoming mobile. At the same time
handheld devices are becoming more powerful and enable more and more
applications and services. Digital content becomes more and more
personal and the value of sharing content with others increases with
time. We are in fact discovering new ways of creating, sharing and
broadcasting media content. Visual content, such as pictures and video,
is a very important part of our digital experience. This tutorial will
cover the latest developments in Mobile Video Technologies, Applications
and Services, with a snapshot of the research trends for the coming
years. It is intended for an audience that goes from Ph.D. students to
researchers and professionals in the area on Mobile Video.
Instructor: Igor Curcio, Nokia Research Center, Finland
Igor D.D. Curcio, born in Milan (Italy) in 1968, received the Laurea
degree in Computer Science from University of Catania (Italy) in 1997.
He worked nine years for several companies as a freelance software
engineer, project manager and Information Technology educator. In 1998
Mr. Curcio joined Nokia where he is now Principal Member of Research
Staff with the function of Senior Program Manager at Nokia Research
Center. He has been active in several standardization organizations and
been the PSM SWG Chair in 3GPP SA4 and Chair in a DLNA Task Force, other
than contributing with about 200 standardization papers. Mr. Curcio
holds five international patents and several pending patent
applications. He is an ACM member since 1990 and today an IEEE Senior
member. He has also published about 30 research papers in several areas.
His current research areas include mobile video applications and
services, such as streaming, conferencing, Mobile TV, P2P real-time
media and home/automotive multimedia.
Tutorial #3: Inspiring Mobile Phone Programming for Multimedia
Learn how to easily turn your innovative ideas of mobile multimedia applications
into working solutions. In this hands-on tutorial you will gain practical experience
on how to easily program mobile applications with Python for S60.
The mobile space and the internet are rapidly converging and modern mobile phones offer
a large set of features including camera, sound, video, messaging, telephony, location,
Bluetooth, Wifi, GPS, Internet access etc. Knowing how to program these features allows
creating new types of applications that bring engaging experiences to users.
Topics to be covered:
1. Python S60 - a toolkit for innovating and rapid prototyping
2. Python S60, demo examples (capabilities and limitations)
3. GUI programming, SMS sending/receiving,
4. Sound recording/playing, Midi, Text to speech
5. Camera, 2D Graphics, 3D Open GL ES
6. Keyboard key programming, Video playing
7. Bluetooth: phone to phone, phone to computer
8. Networking: File upload/download, Wifi
9. Client-server applications
Phones will be provided, but bring your own laptop (Mac, Windows, Linux).
Recommended reading: Mobile Python: Rapid Prototyping of Applications on the Mobile Platform by Jürgen Scheible and Ville Tuulos.
Instructor: Jurgen Scheible, University of Art and Design Helsinki, Finland
Jürgen Scheible is a Researcher, a music and media artist. He is a doctoral student at the Media Lab,
University of Art and Design Helsinki, where he runs the Mobile Hub, a prototype development environment
for mobile client/server applications with a strong focus on artistic approaches and creative design. He
spent several months in 2006 as a visiting scientist at MIT/CSAIL in Boston, worked previously for Nokia
for 8 years. In 2006 and 2007 Jürgen was recognized as a Forum Nokia Champion for his driving vision to be
a bridge builder between art, engineering and research. He is internationally active in teaching innovation
workshops on rapid mobile application prototyping in academic but also professional settings e.g. at Stanford
University, MIT, NTU Taiwan, Yahoo Research Berkeley, Nokia. In October 2007 his book "Mobile Python" is published
by Wiley, bringing 'easy programming' of mobile phones to the creative communities. He was one of the ACM
Computers in Entertainment Scholarship Award winners in 2006 and Best Arts Paper Award winner at ACM Multimedia
2005 conference. His research focuses on designing multimodal user interfaces for creating and sharing interactive